PHOR
Brian Beckman’s – The Physics of Racing.
Introduction to the Physics of Racing article series
2. Keeping Your Tyres Stuck to the Ground
4. There Is No Such Thing as Centrifugal Force
5. Introduction to the Racing Line
8. Simulating Car Dynamics with a Computer Program
9. Straights
10. Grip Angle
11. Braking
12. CyberCar, Every Racer’s DWIM Car?
13. Transients (The missing episode)
14. Why Smoothness?
15. Bumps In The Road
16. RARS, A Simple Racing Simulator
17. “Slow-in, Fast-out!” or, Advanced Analysis of the Racing Line
18. “Slow-in, Fast-out!” or, Advanced Analysis of the Racing Line, Continued
19. Space, Time, and Rubber
20. Four-Point Statics
21. The Magic Formula: Longitudinal Version
22. The Magic Formula: Lateral Version
23. Trail Braking
24. Combination Slip
25. Combination Grip
26. The Driving Wheel, Chapter I
27. Four-Wheel Weight Transfer
28. Hazards of Integration
29. A Magical Trick
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The “Physics of Racing” is a set of free articles. This means that you are granted a perpetual, transferable, royalty-free license to copy, print, distribute, reformat, host and post the articles in any form, electronic or other. You are asked only that you (1) do not change the content or attribution (that is, the author’s name) (2) do not charge money for copies in any form (3) do not restrict the ability or rights of others to copy these articles freely.
