Steam Powered Mac

It looks like the rumors are true. Valve is bringing Steam to Mac OSX and soon.

How soon? How does next month, April 2010 sound?

Valve announced today it will bring Steam, Valve’s gaming service, and Source, Valve’s gaming engine, to the Mac.

Steam and Valve’s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

“As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients,” said Gabe Newell, President of Valve. “The Mac is a great platform for entertainment services.”

“Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac,” said Jason Holtman, Director of Business Development at Valve. “Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play.”

*** Update The Beta is coming to a close and Steam for Mac should be available in two days on May 12th 2010. ***

With Mac growing in market share to well over 10% it is becoming a much more viable target for software and entertainment.

I’m sure there are some companies that currently specialize in Mac Ports that won’t be as happy that this is happening.

For the rest of us who have been struggling with Wine, Cross Over and other ways of getting Steam working on our Macs, it is excellent news.

Sounds like the additions to the Source Engine will make Mac development integrated with the PC development.

Portal 2 will be Valve’s first simultaneous release for Mac and Windows. “Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step,” said Josh Weier, Portal 2 Project Lead. “We’re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.”

Bring it on!



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