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Crazy Ivan

February 21, 2014 in Oculus Rift by slowry

Shooter with optional Oculus Rift Mode and global online scoreboard.

Crazy Ivan PC Build –

Crazy Ivan Mac Build –

To activate Oculus Rift Support hit the “o” key.

The plan is to do a shooter in the best old arcade fashion.

This is a working effort, drop a suggestion if you want to see something added.

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Arena League

October 26, 2013 in Oculus Rift, Tech by slowry

We’re working on a game with a working title of Arena League.

Idea being team based, social gaming with an action bent.

We’ve set up a server and you can play via the browser as we add features and try out different things.

Love to get your feedback and we’ll try and incorporate as much as we can.

Oculus Rift support will be included and if we can get the balance worked out the ability to play FPS or Third Person as you wish.

For now the game instance is up at Arena League

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Unity3d Motion Capture Mecanim

July 29, 2013 in Unity by slowry

Here is an example of what we’re working on at the moment.

A run through of some of the animations I’ve imported, to see how they link up.

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Vireio Game Settings

July 11, 2013 in Oculus Rift by slowry

Instructions for tracking in Dirt, fsx, wings of prey, other trackir, freetrack, simconnect games

Download opentrack:
Http:// …

extract the archive somewhere (it’s a zip, it doesn’t matter where you put it)
launch the ftnoir.exe/opentrack.exe application
select the input tracker to be Rift
click the curves button and edit the first three by dragging the control points (starting right to left) to the top right hand corner so they are a straight line from 0,0 to 180,180, we don’t want any weird curves for the Rift.
Select the output as FreeTrack2.0 (or simconnect for some games, also support mouse or joystick emulation)
make sure your Rift is facing forwards and press “start”
you should now see tracking information displayed

Now fire up your game and hope it works, I had no issues with Dirt2,3 or Wings of Prey.

To get a game to work in mono with virieo take the line for dirt2, copy it, and change the game_type to be 0. Also edit the executable name and make sure your game is running at 1280×800

You will probably want to set the fov to about 90, you can do this for Dirt2,3,GRID with dengo’s utility at

For Dirt2,3 I used an FOV of 88 and Y and Z offset of 0.02 in this utility (I felt a little short and far away from the wheel)

Using this post you should be able to get going in a lot of trackir/simconnect simulator games

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Oculus Rift Roller Coaster Demo

June 9, 2013 in Oculus Rift by slowry

There are some really inovative demo’s coming out for the Oculus Rift already.

One of the best that has some awesome reaction video’s online already is the Roller Coaster demo, that has a Roller Coaster running around the UDK Citadel Castle.

You can find a link to the download at the mtbs3 forum.

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Top 5 Oculus Rift Tech Demos

June 5, 2013 in Oculus Rift by slowry

There are some great tech demo’s getting around for Oculus Rift already.

As more and more Development Kits find their way to eager dev’s, that number will only escalate.

Here are my picks for the current Top 5 Oculus Rift Tech Demo’s

1. Roller Coaster
2. HeliHell
3. Tuscany
4. Outerra
5. Interstate VR

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90 Year Old Granny tries Oculus Rift

June 2, 2013 in Development by slowry

It goes to show that if Virtual Reality is done well, like it is with the Oculus Rift, that anyone can quickly get immersed.

This is a great video showing a non developer experience Virtual Reality.

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Oculus Rift Step into the Game

April 13, 2013 in Development by slowry

The thing that has me back into development and game design.

I have been working with Unity 3d and i’ll be posting prototypes and examples of the systems I’m working on as I wait for my Oculus Rift Dev kit to arrive.

Should be here by the end of May with a little bit of luck.


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Shortage of Coders

March 12, 2013 in Tech by slowry

It’s hard for me to believe as a guy who learned to program in the 90’s and saw just how many jobs there were and how amazing the technology was from then to now that we are facing a real shortage of coders.

Is it possible that there was only a relatively brief window of 20 – 30 years where that passion to take things apart and put them back together, to create something from nothing?

I would like to think not, but maybe, with today’s focus on consuming media and contributing to social media, perhaps there aren’t as many people interested in peeking under the hood.

I certainly hope there will always be people who are keen to push the envelope and continue the good fight.

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This Is How You Live at the Bottom of the Ocean

July 17, 2012 in Chit Chat, Tech by slowry

As a fan of diving, Jules Verne and science in general I was excited to read about aquarius.

What is shocking to me is that there is a risk of it closing due to lack of funding.

Maybe there is a tourist opportunity that can help fund the future of it.

And Watch it here

For more information on the habitat you can check it out at